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Post by glenn on Dec 20, 2013 17:05:24 GMT -5
Some of you don't like to use historical players as it is too easy to know who's going to be good and who isn't. I don't subscribe to that theory as I use early draft entry, which allows for more historical variance in career paths. However, I DO pay attention to scouting reports, especially "projected" career paths. These are the descriptions such as "developing" or "starting to peak" et al. In any case, when one is using 60 man rosters, there is an opportunity to beef up the minors, which is exactly what I'm trying to do with my 2001 Pirates. There IS a challenge when dealing with a small-market team, and that is in playing a balancing act between acquiring veteran players and keeping the minor league pipeline active.
In any case, I don't want to micro-manage every aspect of my team's development, so I rely on my virtual scouts to keep me informed. Even though I use a 1-100 scale, I also use every possible way to keep the players in a constant state of change, such as using in-season ratings changes. This allows me to play as both GM and field manager and keep the game alive and interesting. So far I don't feel overwhelmed with needless detail.
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Post by prisonerno6 on Dec 21, 2013 11:38:42 GMT -5
Ever since I had the pleasure of being selected in a RIWF (Reduction in Work Force) in early November at my previous employer, I have been running a League, staring with the 1962 Houston Colt .45s/Astros, in the same setup. After all, I have plenty of time to be a Micro-Manager. I will warn you that it will become extremely time consuming by year Four.
A few Questions on your setup - Which are you using?
Player Ratings Change in Season - Yes or No
Require Fully Stocked Rosters - Yes or No
Rotation Size - 4 or 5
DH - No or AL Only or Both
Player Fatigue/Durability Model - Strict or Age Based
Development Engine - TRU-Life or TRU-Life Strict Seasonal or Alternate Reality
With the setup I am using I am finding that some unsung or rarely used or given up on way too soon players are developing into big surprises for me as I was able to finish above .500 by year Three. True the record was 82-80, but hey, that is above .500.
I must mention that at times I must force myself to not move some players from the team that drafted them to the team they should be on. For example in my universe the following are currently paying on these teams - Phil Niekro-Orioles, Tony Perez-Cardinals, Mel Stottlemyre-Senators and Dick Allen-Pirates.
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Post by glenn on Dec 21, 2013 15:18:42 GMT -5
Player ratings change in season -- yes
Require fully stocked rosters -- no
Rotation size -- 5
DH -- AL only
Player fatigue model -- age-based
Development engine -- tru-life
Roster size -- 60
Early draft entry -- yes
With these settings, I guarantee 100% real players. This also allows for an amateur FA pool, and gives small-market teams (like mine) a chance to build from the inside. So, the rich teams can buy up expensive FAs while the poor teams still have a way to be competitive.
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Post by prisonerno6 on Dec 22, 2013 12:12:35 GMT -5
A little FYI, be careful with some players as they might trail off rather swiftly. I had one player who was given up on way too soon start off like Gang Busters then when July came around all his ratings hit 5. But that is the fun of playing with Real Players with the setup you have selected.
Also, you will need to check the other teams at times since you do not have Required Fully Stock Rosters. I find at times that a team or two will only carry the required minimum to field a team.
I must confess that I use the Commissioner Function at times to put certain HOF's on their Historical Team.
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Post by glenn on Dec 22, 2013 16:27:03 GMT -5
Well, only 16 of 30 teams carry 60 players. A couple of them only have 49. I have a feeling that Montreal will be forced to reduce their roster in 2002. This is why there is a significant amateur FA pool, and this is how the Pirates carry 60 players with only a $45.3 million payroll. I definitely believe in the "diamond in the rough" theory, if not the "crystal ball". It's too bad that the teams' minor league systems aren't given an overall strength/depth rating.
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Post by markvacc1 on Dec 23, 2013 11:02:52 GMT -5
I would still like to see the 100 man roster option, 25 for each level of play with actual position assignments, not just listed as being that level. if he is 3B, he is assigned to a 3B position or bench. That would also leave the option of transitioning a player to another position before reaching the majors. The best draft pick available is a top 3B prospect, you could assign to a level at 3B and take the other pretty good 3B and start getting him experience at 2B because you may be short of decent 2B. I know you won't start with 100 players, but at some point you eventually build up to it. You will have draft picks, FAs coming in, trades in your favor and will also lose players who decline all your extension offers. Cannot release bad players if you have available open roster slots, but eventually will get to 100. That would also help toward alleviating the extra money.
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Post by glenn on Dec 23, 2013 18:48:42 GMT -5
I think that having 100-man rosters might be possible if one wanted to include fictional players, as only in this way would you have a pool of available amateur FAs. Markvacc, I know this is one of your pet peeves, but you're the only person who wants this option. We'll see what Shaun has to say about it.
I'm perfectly happy with the 60 player maximum. Perhaps you should put it to a vote. Maybe 100, maybe 75? I could see 75 as long as the early player entry option is used. As you well know, I am completely opposed to using fictional players in a real player association setup.
Apart from that, we just have to make sure that the ratings assignments don't get diluted because of too many players in the database at one time. I still don't know what the maximum is. In my association there were initially 2140.
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