Post by mickaleenne on Nov 21, 2016 23:16:51 GMT -5
I am still working on my 9 associations, 270 teams total, using most of the players that have had at least one good year. While doing this I have been setting up a different stadium for each team, adjusting the fences when I use a preferred stadium picture more than once. During this process some ideas have germinated, thus I would like to amend my desires about fence dimensions made in a previous suggestion.
After working on more than 150 stadiums, I now believe that the outfield fence should have 17 distance dimensions. One for each foul line, of course, with 14 others at 6 degree intervals along the outfield wall and lastly, one exactly at the centerfield midpoint (45 degrees). These 17 points will allow for straight walls in some places, curved in others, with possible odd little alcoves or juttings back into the field of play that make a stadium quite unique in its fence’s structure. Also the fence height should be noted to the left and right of the distance point, so that any change in wall height is at that 6 degree dimension point (or the centerfield midpoint, the 17th one).
Also the actual flight paths of the longer fly balls into the outfield should be setup across the expanse of the outfield in 3 degree increments so that all fence variables (distance & height) in the outfield wall come into play and determine whether the ball stays completely in play, clears the fence or bounces off of it at the base, top or somewhere in between!
The arcs of the balls hit along these 3 degree flight paths should have several shapes from screaming, almost horizontal, line drives to towering fly balls. The variables - the hit’s shape, unobstructed length of the drive(if no fence) and height apex of its flight would determine the ball’s height at the wall and whether the ball clears it or bounds back into the playing field.
Additional commentary for rebounding balls back into playing field should be added to give more realism to the play (the following are just examples):
a)ball just clears the 10’ fence
b) ball hits top of 12’ wall and bounces into seats
c) ball hits top of 9’ wall but ricochets back into the field for a triple
d) ball hits halfway up 10’ fence and bounds back into playing field for a double
e) ball hits halfway up 14’ wall, but fielder plays the rebound perfectly and keeps batter to a single
f) ball hits near top of 13’ fence, fielder misplays rebound for a triple
g) ball hits near bottom of fence and scoots away for a double
Besides these changes, I would still like to see the addition of a 3-d view of the fence, mentioned in previous text, besides the 2-d view already in the game
After working on more than 150 stadiums, I now believe that the outfield fence should have 17 distance dimensions. One for each foul line, of course, with 14 others at 6 degree intervals along the outfield wall and lastly, one exactly at the centerfield midpoint (45 degrees). These 17 points will allow for straight walls in some places, curved in others, with possible odd little alcoves or juttings back into the field of play that make a stadium quite unique in its fence’s structure. Also the fence height should be noted to the left and right of the distance point, so that any change in wall height is at that 6 degree dimension point (or the centerfield midpoint, the 17th one).
Also the actual flight paths of the longer fly balls into the outfield should be setup across the expanse of the outfield in 3 degree increments so that all fence variables (distance & height) in the outfield wall come into play and determine whether the ball stays completely in play, clears the fence or bounces off of it at the base, top or somewhere in between!
The arcs of the balls hit along these 3 degree flight paths should have several shapes from screaming, almost horizontal, line drives to towering fly balls. The variables - the hit’s shape, unobstructed length of the drive(if no fence) and height apex of its flight would determine the ball’s height at the wall and whether the ball clears it or bounds back into the playing field.
Additional commentary for rebounding balls back into playing field should be added to give more realism to the play (the following are just examples):
a)ball just clears the 10’ fence
b) ball hits top of 12’ wall and bounces into seats
c) ball hits top of 9’ wall but ricochets back into the field for a triple
d) ball hits halfway up 10’ fence and bounds back into playing field for a double
e) ball hits halfway up 14’ wall, but fielder plays the rebound perfectly and keeps batter to a single
f) ball hits near top of 13’ fence, fielder misplays rebound for a triple
g) ball hits near bottom of fence and scoots away for a double
Besides these changes, I would still like to see the addition of a 3-d view of the fence, mentioned in previous text, besides the 2-d view already in the game