banjo
New Member
Posts: 9
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Post by banjo on Nov 3, 2013 15:18:28 GMT -5
I used to play puresim in the past. I have play several baseball simulators and this one was always the one I enjoyed most. I got away from it because of time commitments. I now have some free time, so I decided to look the game up. I am exited to see that it is still going and free! I have downloaded build 6 and patch. I am looking to play a long term dynasty. Is this version ready for that?
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Post by catknight on Nov 3, 2013 17:46:43 GMT -5
Hi, banjo! Welcome!
Yes, Puresim is perfectly capable of a long term dynasty. I've had zero stability problems - except for 2012. I may have just been unlucky, but that didn't work for me last time I tried.
If you begin with 2011 or earlier, you'll have zero trouble. I also know a few people used fictional players and that didn't seem to be an issue either.
You can get logos, player photos, and other goodies from the padresfan mod website.
Good luck!
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banjo
New Member
Posts: 9
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Post by banjo on Nov 3, 2013 18:34:08 GMT -5
Thanks catknight. Sounds good. I'll get the mods from padresfan website. I plan to run a fictional league starting in 2005 so it sounds like things will be good.
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Post by glenn on Nov 3, 2013 18:56:04 GMT -5
I've started a 2001 historical long campaign as the Pirates, and I'm steadily rebuilding my team and my farm system. PS is unique in that one can build upon historical data to make an alternative history. I'm using early draft entry in order to build the minors, and I'm using financials. The Bucs have to spend their money carefully, so I'm concentrating on constructing a very strong pipeline.
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banjo
New Member
Posts: 9
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Post by banjo on Nov 4, 2013 0:33:17 GMT -5
Hi Glenn, I've been reading some of your reports. Interesting. This place needs a separate dynasty forum. I like seeing what others are doing.
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Post by prisonerno6 on Nov 4, 2013 7:53:59 GMT -5
Howdy banjo and Welcome to the forum!
Puresim is outstanding for any type of Long (or short) Term Dynasties.
Similar to Glenn and his Pittsburgh Pirates Dynasties I have been working on a few What If? Dynasties. Unlike Glenn, I actually update all teams each year to match their Actual Starting Line-Ups with a What If? slant to the teams. It can be quite a bit of work at times, but it is well worth it...for me anyway.
For example...
What If? Charles O. Finley did not freak out over Free Agency (and knew how to use it to his advantage) and kept not only Dick Williams as manager but also the nucleus of the team past 1974.
What If? The 1976 Cincinnati Reds kept Tony Perez in 1977 and Sparky Anderson finally realized how to manager the pitchers correctly.
What If? New York Yankees owner George Steinbrenner took a hands off approach to the Yankees in the mid-1980's and left Billy Martin as manager.
Of course being a Long Time Houston Astros sufferer, I have spent countless hours with many What If? Houston Astros Dynasties.
Once again, welcome back and most importantly...Have Fun...
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Post by markvacc1 on Nov 4, 2013 10:36:51 GMT -5
I've been playing the 87 Yankees using players and pitchers only in the amount of games they were used, I can go less, but not more as it would be very difficult to get everything exact. Players that were traded or released start the season on the MLB roster and regardless of better in the minors, they have to be used in however many games they were actually in. That includes more than one position. If guy played 100 games in the OF and 20 at 1B, he will most likely be in 120 games, just no more than what is listed that he played. I'm having a blast with it even though the computer teams are not going by the same rules. I figure to go and do one NL and one AL team at the same time since there was no interleague play back then. I eventually plan on trying a whole season like that by trying best I can as all teams, switching teams each game. I will have to go to the box score after each game to tally the other teams' appearances. PHing doesn't count, only the games in which he takes the field. Now, if there was an option to play this way, then ai managers would have to use the same rules. Don't know if that will ever happen. I am currently in 3rd place chasing Toronto and Milwaukee with Boston right on my tail. It is a lot of fun playing like this, except for creating the paperwork before the season. Keeping track is easy.
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Post by prisonerno6 on Nov 4, 2013 13:06:07 GMT -5
I've been playing the 87 Yankees using players and pitchers only in the amount of games they were used, I can go less, but not more as it would be very difficult to get everything exact. Players that were traded or released start the season on the MLB roster and regardless of better in the minors, they have to be used in however many games they were actually in. That includes more than one position. If guy played 100 games in the OF and 20 at 1B, he will most likely be in 120 games, just no more than what is listed that he played. I'm having a blast with it even though the computer teams are not going by the same rules. I figure to go and do one NL and one AL team at the same time since there was no interleague play back then. I eventually plan on trying a whole season like that by trying best I can as all teams, switching teams each game. I will have to go to the box score after each game to tally the other teams' appearances. PHing doesn't count, only the games in which he takes the field. Now, if there was an option to play this way, then ai managers would have to use the same rules. Don't know if that will ever happen. I am currently in 3rd place chasing Toronto and Milwaukee with Boston right on my tail. It is a lot of fun playing like this, except for creating the paperwork before the season. Keeping track is easy. I thought that if Real Player Fatigue / Durability Model was set to "Strict" and Real Player Development Engine Options was set to "TRU-Life Strict Seasonal" that would take care of your Games Played issue.
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Post by markvacc1 on Nov 5, 2013 13:31:24 GMT -5
It kind of does to a point. I've had one player go to the DL and rarely any player go green in fatigue. My usual house rule is to rest anybody that goes brown and never play an injured player. Mattingly has high durability and played 140 games at first, but if never gets tired, he would not sit, so I have to pick and choose once in awhile to play others that did play first. It starts getting real tricky later in the season as your options start to narrow. With tru life transactions, I played all my players/pitchers that started with the Yankees and then traded or released. I am at Aug 02 and my best pitcher is Rasmussen at 13-5, but he is still to go to Cin I think, probably end of Aug or beginning of Sep. My GM just signed Bob Shirley who had one start and 11 relief and I will have to use him as quickly as I can because he was also traded before the end of the season. It has really been a lot of fun. I doubt I will be able to get everybody used the amount of games they were, but nobody will be used more than they were. I do have another starting with the 72 Rangers where I do the M/GM and do as I want. I do whichever I am in the mood to do. It is early in the 72 season and got the itch to do this other with the 87 Yankees. I also have the itch for a 2012 switching teams each game. The biggest problem with that is it seems you don't make any progress because I am switching teams and playing every game. I could just to the lineups when players are injured or tiired and SPs, DL moves and the callups and demotions and just sim each game. That would be faster, might try it that way. So many ways to play and not enough time.
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