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Post by markvacc1 on Oct 5, 2013 10:52:31 GMT -5
One of the things I have always wanted to see would be an option of playing a season where as manager, you have to juggle your lineup and pitching using your players only in the amount of games they actually appeared in. For example, Ron Kittle with the Yankees appeared in the OF for two games and DH for 49. Each time I use him at DH, his number available would drop by one and when it reaches zero, he can no longer be used in that position and when all are positions reach zero, he has to be demoted and another player brought up. Same with Ps start and relief appearances. I used to mess around with Status Pro Basbeball and had written down all the info for all the teams and decided to go for one and started the Yankees in 1987 and am having a blast trying to piece the puzzle together one game at a time.
Anyway, while doing this, I had a two game set against the Royals and in the first game, Gubicza pitched a one hitter against me with Randolph getting my only hit with two outs in the 9th. The next game, I had Rasmussen pitch a two hitter against the Royals, but Saberhagen pitched a one hitter against me, lost 1-0. The second game was my first pitcher's duel through the whole game to the end. Even though I was on the l;osing end of both games, it was so cool. I just wish the puter would keep track of the numbers so I could avoid the paperwork. I know it records the number of appearances a player makes, but I would love to have a page with all the players listed with how many games they actually played before starting and work them down to zero. I do have all the players that they traded or released start on the roster so that I can use them in games before they depart. Keith Hughes was the first one since he was only listed as 4 games played in the OF and I used him against right handed pitchers, so it's not like I started him the first four games. After six games, he was done and demoted until he finally gets traded to his next team. Obviously, one has to use tru life transactions on. If one position has a player play 140 games at SS and another play 25, that is a total of 165 meaning only 3 games would have a split between the two the rest with who started the game plays the whole game. I'm sure there will be players who don't get used the whole amount, but none to be used more than they have unless all at that position are down to zero. Injuries are on, so one shouldn't use a player for 25 games first then switch to the other guy for the remainder of the season. You have to use the main guy and save the other in case the main guy goes down with an injury for a day or two so you have to maintain the right mix of backups on the team. Same goes for the Ps.
I'm using PS5 and say again, this game is worth way more than what we paid for it.
One thing I have noticed between 6 and 5 is when at the field and you auto sim to end of game, 5 is much faster than 6 in doing so. I'm wondering about the changes in 6, how difficult would it be to have the option of adding the same changes to 5? How much difference is the really between 5 and 6? If Shaun was to add upper pitch limit next to P's name while on the mound in PS6, how much difference would it be to add the same thing to 5? Would it be the same changes?
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Post by catknight on Oct 5, 2013 15:02:11 GMT -5
I need slightly more flexibility to be fun for me. Action! PC, for example, measures each player by AB or IP. Then, instead of a hard limit, that player's performance drops drastically if you go over a value set by you. (The game I believe defaults to 110%)
It IS fun to try and keep an eye on that, because it obliges you to use more of your team. I imagine it helps PureSim with keeping players rested as well.
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Post by glenn on Oct 5, 2013 19:43:58 GMT -5
Well, with PS you ARE given a limit by the DURability ratings. This is exactly why I try to keep a deep bench with my teams. I've noticed that this is one of the shortcomings of AI-controlled teams. The AI will play tired players, which has a tendency to increase the number of injuries. This is the number one pet-peeve of mine.
This is another of my house rules--I will NOT deploy a tired player unless it is absolutely necessary (i.e., his potential replacement is also tired).
I repeatedly have stressed in the past the importance of having depth on your managed teams. It has become one of my mantras. Now, with that being said, I believe it is up to the user and not the game itself to restrict player usage. This is particularly important as I use early draft entry.
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Post by Oldtimer on Oct 5, 2013 20:23:19 GMT -5
Hmmm ... Pet peeves, YES ... however there is a slight modification, that I utilized in all my leagues ... whether this has any bearings on this or not (more like a Comfort Blanket for me, anyway) ... is this :
I go into all the teams' Manager AI Tendencies ... I selected
Pitcher Hook : Very Quick Hook Juggle Lineups : Very Often Rest Players : When Good (or Worse) Rest Injured : Minor or (Worse)
It seem to have some noticeable bearings on the teams ... of course I am in the Sandbox mode - where it remained unchanged ... I believed in the MLB mode, it does according to each succeeding Managers of their teams, respectively ... and the stats has been very realistic to me, so far in all Eras ... (In one league, from 1946 to current 1964 ... I'm working toward the 70's, which has been years ('07) since I had played in that decade) ... (that league, I had the most FUN ... I had played that Assn from 1901 to 2055, using the MLB mode)
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Post by catknight on Oct 5, 2013 21:45:02 GMT -5
Yes, I was about to say if the AI playing tired players is an issue (and I believe it is), you can change the default behavior. Yes, you need to switch to each team in turn and modify their 'rest players' but it seems to answer.
Jabez: Do you use the Very Quick Hook/Very Often Lineups for all eras? I would think the hook, for example, would produce odd results during the early eras.
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Post by Oldtimer on Oct 5, 2013 23:18:28 GMT -5
Yes, I do ... the results look the same and realistic ... Shaun, I believed, had already set the coding in for each Era or decade ... I was more concerned with the AI usage than my team ... it's not perfect, but then again, I have been playing in the Sandbox mode ... I have been playing with just 140 games ... Pitching still dominate back in the Dead-ball Era, with high triples, doubles and SBs ... more victories and losses among starters ... more of a challenged during that period ... then the hitters began to improved, as the decades go by ... HRs increasing and the relievers becoming more reliable ... what I find, in combining , with Standard Fictional and Historical players ... the level of playing are more intense ... there are less No-Hitters ... less HOF-ers (the real true elites that really make the Hall of Fame true ...)... which are exactly my goals for my League ... there are players, like Willie Mays, who didn't make a dent !!! ... and there are players like Williams and Musial, who exceeded as expected but not as equivalent to their true stats ... then there are the Fictional players who played really well ... That's why I love this mode the best ... never know who will shine ... the stats are more reliable and most importantly, FUN !!! ... and Thats Baseball ...
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Post by markvacc1 on Oct 6, 2013 11:21:35 GMT -5
I see what you guys are talking about. What I am talking about is having how many times a player took the field, PHs and PRs don't count, only when they took the field and DH and you have to work it out as best you can down to zero so that you don't use somebody more times than they actually were. It is something I am trying and having much fun doing so already and only a month into the season. Hughes is already done and waiting to be traded and the next closest is Joe Niekro with 8 starts, has 5 or 6 left at the moment. When he is done, he will also be demoted to await his impending trade. Two OFs, one right handed, the other left handed both with around 80 games played, you can pretty much assume they were a platoon, but mix in the other mostly starters and the occasional misfits and it really makes you juggle the lineups at times. I have not had any injuries yet and am wondering if that may be because of tru life transactions with strict seasonal performance. I am doing the 87 Ynkees and I have Kittle (R), 2 games in the OF are done and working on 49 at DH and have Pasqua (L), with 70+ games in the OF and 20 at DH along with Pagliarulo at 3B all three popping 5-8 HRs. I would love to have all three in the lineup at the same time, but working within the limits of their appearances, it is a rare occasion. I could play using anybody I want, when I want, but want to try this juggle puzzle and it is working great. Just wish all the info was already loaded as another optional way to play so I could avoid the paperwork. Plus, I only have the stuff written down for 86 through 89 and would love a more wider range of seasons to do stuff like that.
I also understand about the durability and when I play that way, I also use the house rule that if a plaer is brown (tired) or grey (injured), they don't play until they go at least green. I think if you play them when they are farther down the color code, you risk more injury. At the same time, I could use Kittle in more than 51 games if he avoids major injuries or a bunch of little ones. But I want to play it without using a player or pitcher more than they actually were. It is just another option. It would really be cool if one could go to MLB.com or the baseball encyclopedia for the info and just be able to copy and paste and then take off playing and also that in this optional system, the ai managers would also have to play by the same rules as I am trying to juggle the actual amount of appearances. I've only done the first month and find it to be a blast juggling the lineups and then managing the games instead of simming since you don't have any control after the game starts.
Again, as I said before, taking from the comments above, there are so many ways to play this game, it is worth way more than what we paid for it. I'm a cheap bastard and a total believer in quality and if I pay 20 bucks for something, it better make a heck of an attempt at lasting a lifetime. As lon as this game runs on our puters, it will outlast all of us, that is definitely our money's worth!
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Post by Oldtimer on Oct 6, 2013 11:32:13 GMT -5
Hmmm ... I had once, awhile ago - can't remembered what version, had played Tru-Life Transactions, with strict seasonal performance ... didn't like it because it did not mirrored the players stats well ... or maybe I didn't understand the Logic of it ... I thought it was base on real life, including the limitation (injuries and such) - to see if I'm a better manager than the current team's manager, that game day ...
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Post by phil75070 on Oct 6, 2013 15:08:55 GMT -5
Using actual lineups accomplishes something very close to what you are looking for, Mark, with one exception and that is the use of pitchers particularity in relief. Guys who started only can and do get used too often in relief and relief pitchers in general pitch in too many games. Too bad that one can't play the game without actual lineups then have the game give notice when a player has equaled his real-life usage. You are then given the option to continue to use the player at a reduced rating or bring up a replacement. This would have to be not only for your human managed team but also AI controlled teams as well. One might suspect that notifications would go crazy but being able to make those decisions in all instances would be a very pleasant challenge!
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Post by prisonerno6 on Oct 7, 2013 7:36:52 GMT -5
Using actual lineups accomplishes something very close to what you are looking for, Mark, with one exception and that is the use of pitchers particularity in relief. Guys who started only can and do get used too often in relief and relief pitchers in general pitch in too many games. Too bad that one can't play the game without actual lineups then have the game give notice when a player has equaled his real-life usage. You are then given the option to continue to use the player at a reduced rating or bring up a replacement. This would have to be not only for your human managed team but also AI controlled teams as well. One might suspect that notifications would go crazy but being able to make those decisions in all instances would be a very pleasant challenge! Was there not a PC Baseball game in the mid-1990's that only let you play the players based on the actual numbers? I thought I played a game just like that in the mid-1990's. For some reason I remember playing a PC Baseball game and being forced to play all the call-ups due to the fact that I had played all the starters their allotted number of games. Then again, I have played so many different types of PC Baseball games since the late 1980's that I might have a just dreamed that...
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Post by markvacc1 on Oct 7, 2013 9:36:46 GMT -5
I can do it here with my own team, but I have to write every player and pitcher witrh the numbers, which I have a few yellow legal pads, one for each season, of 1986, 87, 88 and 89. But there are times I would like to be in the 90s and 00s as well. In order to do anything else, I have to do alot of paperwork each time and sometimes I like to have more than one going at a time. I would like to be able to set all the lineups of all the teams each game, including the team playing against the team I am managing, going by the numbers and house rules for all. I'd like to play a season where I manage a team in every game, of course switching ownership each game in order to play it. I guess because I started paying attention to baseball in 1983, I always tend to gravitate to that season to try it if we were to ever have this optional way to play without having to write everything down. I have a BB encylopedia through the 91 season, anything past that would have to be written down from the web. Now, if I could find a website that already has it all organized with the numbers by position, I might be able to get my wife to print out a copy of each team for a season while she is at work. I don't care about paying for copies as it would take a long time to do all I want with them.
I am into May of 87 with the Yankees and the stats are looking realistic overall to me. I don't want it exactly like real life, need some variance. I haven't looked at real life stats, but right now, my lead power guy is Pagliarulo with 9 HRs, but is struggling with his avg fluctuating between around 203 to 235. Mattingly is around 354 and there are several others that are higher than that in the majors, which is about right for being in May in real life. They will eventually come down, which is what really happens to most players.
Since I am doing the 87 Yankees, I figure to do another 87 AL team after I'm down with them and then, if I continue with 87, I will switch up and do one AL and one NL team at the same time since there is no interleague play. Probably do WS and Cubs same time, Astros and Rangers and other like matches. I'm looking at it like that because there are two more AL teams than NL teams and I am only doing this first one as a test model. I did mess up though as I could have saved the Yankees to go along with the Mets, but thought about the matchups after I had already started the Yankees. My only problem would be if I end up having both teams meet in the WS, but the by the numbers won't matter then since the numbers are only regular season numbers. Again, the game is worth way more than what we paid for it.
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